Posts

Making Rules Worlds: Neandertal

Here's my response to Nakade's Making Rules Worlds challenge. I might do more, but for now, here's some mechanics for a Neanderthal setting. Namely, Highland Paranormal Society's Neandertal . You big man. But, what if... BIGGER MAN?? Here how you become BIGGEST MAN to defeat the BIGGER MAN after BESTEST WIFE. The key is to eat. Not the good foods, the bad foods we rid of. The only way to become biggest man is to test your worth and eat bad foods. Whenever you eat an organ or small body part from an animal's body, roll STR . If you succeed, gain a bonus based on the organ or body part. If you fail, you lose 1 MAX  Vim. If you reach 0 Max Vim from this, the animals you've eaten awaken their souls and render you a mad, raving killer with no sense of humanity. Examples: Food Sack (Stomach): You gain the fortitude of the animal you've eaten. Your STR is +1 for each stomach for future rolls related to eating. As well, your diet now switches to whatever you've

GLOG Class: Duelist (Fighter Part 1 of 4)

In my GLOG hack, Cup of GLOG, my idea for Fighter is that "Fighter" is too generic. So, I split it up into 4 classes. This is the 1st one I've completed. All GLOG Fighters in my hack have the Violence Die mechanic, although interact with it in different ways. The class has been modified from my hack some so that it is compatible with normal GLOG. Some features "borrowed" from Skerples' Duelist . Duelist A: Violence Dice, Lone Combatant, 2 maneuvers (d4) B: Impress, Lucky, +1 maneuver (d6) C: Call Out, +1 maneuver (d8) D: Choice Weapon, Very Lucky, 2 maneuvers A. Violence Dice As a Duelist, you have a pool of Violence Dice (VD) equal to your level. A Violence Die is the same die you roll for weapon damage. If you're holding multiple weapons, you can pick which die you use as your Violence Die. If a weapon does multiple dice of damage, its damage die is one of those dice, not all of them. You can roll a Violence Die (or multiple) to do one of t

Deep Carbon Observatory Report Sessions 1-3

  System: Weird North w/ Knave Spellcasting Cast of Characters Player Characters Bish: Cupbearer Contendor Bish was used as a living weapon until he went psycho and killed his controllers.  3 hp, 3/4 STR, 15/15 DEX, 6/6 WIL Currently the wielder of Varistor, the dark blade (1d8+2 / 1d10+2 if used with two hands) Panus: Pathfinder Warden (Missed Session 3) 4 hp, 9/13 STR, 12/12 DEX, 15/15 WIL Rargain: Hunter Sepluchrite (Missed Session 2-3) 4 hp, 16/16 STR, 11/11 DEX, 14/14 WIL Raza: Mason Curator Blacksmith Artificer with a catapult. Hell yeah. Also has an intricate lapis mask he refuses to sell. 4 hp, 14/16 STR, 10/10 DEX, 8/8 WIL Reshi: Acrobat Oraculary AKA That fucking old man 2 hp, 10 STR, 5/5 DEX, 9/15 WIL Currently has a spellbook with Telekenesis, Wall of Fog, and Shield Allied NPCs Rem Koolhaus: Met in Session 2, Wizard 5 hp, 6/6 STR, 11/11 DEX, 12/12 WIL Has a spellbook with Mirror Image, Magic Missile, Levitate, and Unseen Servant Levi Toka: Met in Session 3, Cleric of BDSM

The "Legend" Boss Fight

Hello! This blog post is based on some advice I gave someone on the 24XX-Cord  pertaining to boss fights. When I was done writing my 2000 characters, I thought, "Hm, maybe I should just make a blog post about this." So, that's what I've done. Enjoy! HP - Trending Downwards Ever since I read the 16 HP Dragon , I was enthralled by the elegance of a monster with as little statistics as possible. However, we can go lower. For example, when I ran Prison of the Worm Queen  by Chris McDowall (which I am still running an extension of, if you read my Part One play report ), the big boss of the module has around HALF of the 16 HP Dragon, having 8 HP and Armor 2 (basically -2 to damage, if you haven't read Into the Odd or Electric Bastionland , which, um, what're you doing here if so?). In my GMing career, I used to think of a boss as having 100+ HP and tons of attacks. About midway, I refined my range to 16 HP. Very recently, I lowered it to even fewer. Now, I think I

GLOG Warlock Patron: The Archive

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Inspired by the Accursed Archive in The Compendium of Forgotten Secrets: Awakening for 5e D&D by Genuine Fantasy Press, I present to you: The Archive patron for the Warlock ! The Accursed Archive Patron: The Archive Goals Growth of knowledge and information is the Archive’s only goal. Expand, protect, and learn. The Archive views learning as a new experience, whether good or bad. Archivists seek anything unique and noteworthy. Boon You may visit the Archive by performing a 10 minute ritual, where you are transported into the Archive. Within the Archive, you may ask the Archive as many questions as you wish, with the following addendums: If you ask a question that is Forbidden (as determined by the GM), you get an answer to a related question, but not the one you asked. For every 2 questions you ask, roll Luck. On a success, you may keep going. On a failure, you stumble upon information you weren’t supposed to see. Gain 1 debt, and be kicked out of the archive back into reali

Electric Bastionland: Prison of the Worm Queen Play Report, Part 1

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Been running Prison of the Worm Queen, which will expand into a full campaign after we're done (the players have LOVED it). Here's part 1 of my play report (part two when they, y'know, finish it). I set the scene of Dwamsgarden and showed them the map and instantly Foggy (Critter Catcher) wanted to check out the Library of Moles, who was disappointed when there were actual moles (albeit Mock) reading braille with their noses.  Passed by the School of Rocks, took a peek inside, and got a rock spitball shot at them from one of the class' students. Arrived at Club DIRT, got their briefing from the Wormgirls. Towards the end, the blind man pipes up, saying "Don't go alone! Take one of these!" and gave them the choice of the three items. Before he was done explaining what they do, Foggy touched the Grub-Nectar. The Wormgirls then told him, much to his dismay, that they'd have to cut off his finger. Right before the Wormgirls were just about to hack away wi